The card follows the tradition of most Japanese-style card games, using symbols to mark different statistics- In this case, 2 damage, 3 speed, and the mask means this can basically be used as Trickery "mana". This is a single example party member- A generic Ninja.
It is fairly cheap, extremely compact (stores well in the single box it came in), and easy enough to learn and set up in minutes. The gameplay is varied, fast-paced, and pretty well balanced, all considered. Each player controls an entire JRPG-style party, all of whom are vying to defeat the same main villain or threat- Which is not always the same between games, being selected from a mini-deck. The best summary I have ever seen given to Shadow of Omega is "Competitive multiplayer JRPG". I'll give Shadow of Omega the praise it deserves in this intro (because Anima, as a franchise, is definitely good, and I give credit where it is due), and then we can dive headlong into Beyond Fantasy, which is also, conveniently, Beyond Sanity. As opposed to Anima: Shadow of Omega, the shockingly good one-box card game. We're here to discuss Anima: Beyond Fantasy, the RPG.
Good news is, we're here to discuss Anima, the Japanse-inspired Spanish-produced series translated (incompletely) into English!īad news is. Introduction posted by Ariamaki Original SA post